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Rebuild of my Renamon model - Ausf F Mark III model (WIP)

Well… I have been away from the 3d world for a couple of years… In the meanwhile I kept wondering about my work about Renamon (I have several others projects in mind, but at least I want to create ONE which is successful. Thats why I decided to return to her, and I found out one of the possible reasons… She suck! I mean, in the past I tried to stick as much as I could to the original 2d model, but I learned that what works in 2D usually doesn’t works in 3D as good as the 2d version.
So I look at what I did, Prototype 07 Ausf D Mark IX (the one I gave for free) and I said “she looks bad, really bad, I should do something about it) So… I started from almost scratch, without carrying the old stuff. And I modified her. I moved a bit out of her 2d model to add my own “touch”, So, here is the new model… Technically her name would be “Prototype 07 Ausf F Mark II” because she has hair. But I decided to ditch that old system (not that anyone would even care about that, lol). So for now it’s just “Renamon F2”
Technically she is a NSFW model… But she is using a bra and panties which matches her fur pattern, colour and even fur.
Still this is a wip. I began working on her using the new Blender fur node system and said “Heck, this looks soo good!” but once I finished I tried to pose her and do some fur simulation and I went like “Wait, where the heck it’s the node fur simulation?!?!?!?!” FUUUUUUUUUUUUUU!

I know there are workarounds and paid plugins (anything paid is totally off for me, can’t afford it) so I had to go back to the old hair particle system…

So, here is my newest Renamon model. I’m also building a VR chat version about her. “Prototype 07 Ausf C Mark II” one which is aimed for “Excelent performance rating” on occulus. In fact I already did one but seriously, I saw Ausf C mark I and said “This model is horrendous!!!”
Anyhow, here are some Wips about the newest model. Despite the fur simulation I’m happy to know that a render (in eevee) only takes 40 seconds (Can’t use Cycles or radeon pro render since they drop support for my Radeon RX 580)
extra data: she is only 40.000 triangles in total... Without using subdivisions, also I'm working in automatic movements for her tail, shoulder "fins" and ears. So far I managed to create a good "wiggle" tail system.